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Injuries and Curses, also known as Status Effects, are afflictions added to the Player Character from a variety of sources.

Injuries[]

Injuries are bodily damage caused by physical altercations. They're characterized by the ability to be healed via the Doctor's Office, with the cost depending on the severity of the affliction: 1 Fund for Minor and 2 Funds for Major.

Minor injuries can be healed with a Bandage, while Major injuries can be healed with a Medical Kit.

Icon Name Effects Severity Source
Abdominal cut
Abdominal Cut -10% Max Stamina Major Events, Book of Gore, Medical History
Badly bleeding
Badly Bleeding 50% chance of losing 1 Stamina each investigation Minor Events, Book of Gore, Young Witch, Medical History
Bite
Bite Small chance of becoming Infected Minor Bitten
Bloated
Bloated Causes Reason damage at the end of each Mystery Minor Bloated Teacher, Lump of Flesh
Broken bone
Broken Bone -1 Strength -1 Dexterity Major Events, Book of Gore, Medical History
Broken jaw
Broken Jaw Disables use of Spells Minor Events, Book of Gore, Medical History
Broken nose
Broken Nose Resting at home is less effective Minor Events, Book of Gore, Medical History
Burn
Burn You receive additional combat damage Minor Rioter, Tatoru, Burning Man, Mad Janitor, Medical History
Concu
Concussion -1 Knowledge until end of the current Mystery Minor Apartment Stalker
Coughing blood
Coughing Blood -2 Dexterity Minor Events, Book of Gore, Medical History
Cut arm sinew
Cut Arm Sinew Deal -1 damage in combat Major Events, Book of Gore, Medical History
Cut artery
Cut Artery -1 Stamina each investigation Major Events, Book of Gore, Medical History
Dislocated Shoulder
Dislocated Shoulder -1 Max Stamina; On Discard, -2 Reason Minor Events, Book of Gore, Medical History
Exposed ribs
Exposed Ribs -20% Max Stamina Major Events, Book of Gore, Medical History
Fractured ribs
Fractured Ribs -1 Dexterity Minor Events, Book of Gore, Medical History
Frostbite
Frostbite -2 Strength Major Boreal Expanse
Hangover
Hangover -1 of all Stats until the end of the Mystery Minor Wine Bottle
Infected wound
Infected Wound -1 Dexterity, -1 Perception Major Bite
Leeches
Leeches Chance of 1 Stamina damage each investigation Minor Leech Girl
Mangled hand
Mangled Hand Attacking in combat deals 1 Stamina damage to you Minor Events, Book of Gore, Medical History
Slit Mouth
Slit Mouth -1 Charisma, -1 Strength Minor Scissor Woman
Swollen joint
Swollen Joint Can't run from combat encounters Minor Events, Book of Gore, Medical History
Tiny cuts
Tiny Cuts No effect. Minor Events, Book of Gore, Medical History
Tornmuscle
Torn Muscle Deal -1 damage in combat Major Events, Book of Gore, Medical History

Treatments[]

Treatments are added after an Injury is healed at the Doctor's Office.

Icon Name Effects
Badly Bruised
Badly Bruised -1 Strength until the end of the current Mystery
Blood loss
Blood Loss -10% Max Stamina
Discharge Summary
Discharge Summary On Discard, +20 Experience
Hasty aid
Hasty Aid When receiving a combat Stamina wound, replace Hasty Aid with a new random Injury
Stable condition
Stable Condition On Discard, nothing happens

Curses[]

Curses are often psychological traumas or eldritch curses inflicted upon the player, primarily through events and by wishing at the Witch's Tree. There are currently only 3 ways to remove curses: using the Onyx Medallion given from Ayaka, using the Old Coin given from the Curious Birthmark background, and the Stuffed Toy from Restless Rumors of a Residential Recluse. Multiple copies of a curse can occur simultaneously.

Icon Name Effects Type Source
Blood Frenzy
Blood Frenzy +1 damage dealt and received in Combat Mental Events, Onyx Medallion, Tree
BrainDamage
Brain Damage -2 Knowledge, +10% Max Reason Mental Events, Onyx Medallion, Tree
Branded
Branded Chance of raising Doom by 1% at the end of each investigation Mutation Events, Onyx Medallion, Tree
Cursed Signs
Cursed Signs Casting spells raises Doom by 3% Curse Events, Onyx Medallion, Tree
Faceless2
Faceless -2 to all Stats except Charisma Status Unequipping Crestfallen Mask
Fearful
Fearful -1 Reason at the start of each combat encounter Mental Events, Onyx Medallion, Tree
Flashbacks
Flashbacks -2 Dexterity, on discard +4% Doom Mental Events, Onyx Medallion, Tree
Fungal Growth
Fungal Growth -2 MAX Reason, on discard -3 Stamina Mutation Events, Onyx Medallion, Tree
Hallucinations
Hallucinations -1 Perception Mental Events, Onyx Medallion, Tree
Holes
Holes -2 Stamina at the end of each Mystery Mutation Events, Hole-Ridden Thing, Onyx Medallion, Tree
Huger 0.9.15
Hunger -1 Charisma Mental Events, Long Pig Steak, Lump of Flesh, Onyx Medallion, Tree
Insomnia
Insomnia -2 Reason at the end of each Mystery Mental Events, Onyx Medallion, Tree
Insmasu Look
Insmasu Look Chance of losing 1 Stamina or 1 Reason when investigating at Seaside; unlocks the choice to obtain Ending D in Macabre Memoir of Morbid Mermaids Mutation Events, Onyx Medallion, Tree
Masochistic
Masochistic +1 Reason at the start of each enemy encounter; -3 max Reason Mental Events, Onyx Medallion, Tree
Mind Wipe
Mind Wipe -100 Experience; On Discard, -3 Reason Mental Events, Onyx Medallion, Tree
Nicotine Rush
Nicotine Rush 0.9x combat multiplier Mental Use Cigarettes or Foreign Cigarettes
N withdrawel 0.9.11shf
Nicotine Withdrawal 1.2x combat multiplier Mental Haru begins with it, Run out of Cigarettes while afflicted with Nicotine Rush
Panic
Panic -10% hit chance to all combat actions Mental Events, Onyx Medallion, Tree
Paranoia
Paranoia Chance of losing Reason each time you lose Stamina. Can kill an Ally instead of letting them go, losing their Discard bonuses and restoring 1 Reason instead. Lowers Dexterity by 1 (not stated in description). Mental Events, Onyx Medallion, Tree
Ringing ears
Ringing Ears All combat actions are slower until the end of the current Mystery Mental Shoot a Firearm in Combat
Stalker
Stalker Human enemies are more powerful; +1 damage received from Stalker Girl Mental Events, Onyx Medallion, Tree
Suicidal
Suicidal Each time Reason is lost, Stamina is lost as well Mental Events, Onyx Medallion, Tree
Survivor's Guilt
Survivor's Guilt +2% Doom at the end of each Mystery Mental Events, Onyx Medallion, Tree
Traumatized1
Traumatized -10% Max Reason Mental Events, Onyx Medallion, Tree
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