"Mizuki Hamasaki, aspiring teen idol has been invited with her friends to a nearby village for a special celebration held every 27 years. Just what are those strange sounds coming from the forest at night?..."
Far-out Fable of a Fear Festival is one of many playable mysteries that can be carried out in order to bring a player closer to defeating the Old God of their playthrough. In the 2017 demo, it is the personal mystery of Mizuki Hamasaki.
Description[]
"Your aunt had sent you a letter, inviting you for a curious-sounding festival. It's held every 27 years in a small village.
You don't like the sound of it but your parents both agree, you need a break from all the stress.
Inside the letter, there's a bus ticket.
'what's the worst thing that could happen?' you ask yourself as you board the bus..."
Any action the player takes will advance morning to evening, evening to night, and night to morning.
Scenarios[]
Day One[]
MORNING
"Just when you thought your stomach couldn't handle it anymore, the junky old bus stops at it's destination. You get up and take a deep breath before looking around. Small village and the nearby fields is surrounded by a thick forest. A fat man wearing dusty overalls approaches you. It's the INN OWNER, who promised to pick you up. Following close behind him, your eyes are drawn to his hands, which are so deformed they resemble claws more than hands..."
"Your group has arrived in the village and is currently unpacking at the inn, giving you some time to explore. Festival begins at evening.
EVENING and NIGHT
"Festival grounds is now open for visitors. Maybe you should check it out?"
Day Two[]
MORNING
"A weird sound wakes you up. You step closer to the window and look out. You can't see anything and get ready to bed when suddenly, moon comes from behind the thick clouds. Three hooded figures are standing at the forest's edge. One by one, they are lighting their torches and disappear behind the trees... What was that about?"
EVENING
"Festival grounds is now open for visitors. Maybe you should check it out?"
NIGHT
"Something is watching you from behind the trees"
Day Three[]
"Going back to the inn you overhear two masked villagers. They are talking about -something- awakening up at the next dawn. You decide to block entrance to your room with a nightstand. Festival is ending tomorrow and you can't be too careful."
MORNING
"Villagers seem to follow your every step here."
EVENING
"Weird sounds coming from the forest kept you up at night. What could it all mean?"
NIGHT
"Why is it so quiet all of a sudden?"
Mystery Actions[]
Day One[]
MORNING Actions
- Visit Inn
- "Inn's room is dusty, like it hasn't seen any visitors in years. You wonder if anyone cleaned it since the last festival 27 years ago. There's a folder of available activities lying on the table"
- Onsen sounds good
- "Hot springs feel great. Finally, you can relax for a bit and enjoy the warm water." (+2 STAMINA)
- Relax a bit
- "You patch up your wounds and enjoy nature" (+1 REASON +1 STAMINA)
- (click on the painting on the wall) Check out the painting
- "You freeze in terror as something moves on the painting. There is a hole in it! Are you being spied from the nearby room?" (-2 REASON). This also allows to investigate the backroom of the Inn and meet Perverted Innkeeper.
- Explore Village
- Get a random village event
EVENING and NIGHT Actions
- Enjoy Festival
- Get a random festival event (Street Vendor or Black Coat Raffle)
- Buy items from special festival shop
- Chance to get random allies (A random ally can join your party at the cost of STA, REA, FNDs or DOOM)
Day Two[]
MORNING Actions
- Explore Forest
- Get a random forest event
EVENING Actions are identical with the EVENING Actions from Day One
Day Three[]
Unless proven, all of the previous actions from previous days are the same.
Night Three[]
"Trail of blood and sickly smelling sludge leads to an outskirt of the village. Somewhere in the dark forest, there's an answer waiting for you."
Ending Criteria[]
After 5 forest events you find the overgrown factory (events done previous to night 3 also count) and the endings will be given based on the special criteria for each ending.
- If you enter the overgrown factory before dawn breaks, you can obtain Ending A.
- If you enter the overgrown factory at dawn, you can obtain Ending B.
Pre-Ending Events[]
Ending A[]
While exploring the factory, you are caught by masked people you've seen from inn's window.
Tied up, they bring you to the CULT LEADER.
'We knew you'd come' you hear a raspy voice - your aunt's voice! - coming from behind the priest's weird mask. She signals towards door behind him. 'Our MASTER is waiting for a final blood sacrifice.'
*The Nameless Horror slowly rises up while the cultists looks on before a flash of light happens and a sudden appearance of blood appears briefly in the screen.*
With a loud bang the ancient horror disappears and the high priest falls to the floor, grabbing their shoulder.
The last thing you see before blacking out are the beams of flashlights and a hand of police officer saving you from fall.
---
Later that day, detectives interrogating you are confused when you tell them about the ritual, blood and eldritch being.
Village is abandoned, with no trace of blood anywhere. You were the only one seeing the ancient horror.
Ending B[]
The sun is slowly rising as you get closer the an abandoned industrial building.
Cautiously enetering the factory you can't help but notice the forest got totally silent...
You were not the only one, trying to stop the ritual and save your friends. Special forces have raided the occult hideout, arresting the suspects. Led outside, the handcuffed cult leader suddenly stops.
'You are too late' they say in a raspy voice. 'Our lord is free once more!'
Ending C[]
You will be shown the same sequence of events from Ending A at first. However, you will be shown "The summoning ritual must be stopped at all cost!" instead. Combat with the Nameless Horror will then begin.
Endings[]
Ending A: CAPTURED[]
While you couldn't catch the leader of the cult to interrogate them, the people are safe.
You board the old bus, wondering what would happen if you didn't stop the ritual in time...
This ending is achieved for entering the overgrown factory before dawn.
Ending B: TOO LATE[]
Later that day, after an interrogation, detectives let you go free. Festival guests are still missing to this day.
You board the old bus, wondering what exactly happened out there...
This ending is achieved for entering the overgrown factory at dawn.
Ending C: THE RITUAL[]
Everything happens in an instant. The chanting cultist suddenly falls to the ground as everything around you begins to shake and crumble. Many members of the cult die crushed by the concrete debris.
You are lucky to avoid their fate and escape the factory building.
You board the old bus still clutching the hood of the chanting cultist, wondering what exactly happened out there...
This ending can only be achieved in Timeline B. You also automatically obtain the Spiral Hood.
Trivia[]
- The festival taking place 'every 27 years' is possibly a reference to Stephen King's novel 'It'.